COMMANDER · DECK
Jetmir V2
Bracket 3 · Upgraded@TorpedoTed · 2025-03-05
DECK $
$793.90
MYTHIC
14
RARE
55
UNCOMMON
14
COMMON
17
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
6 cardsInstant
8 cardsLand
27 cardsMONEY CARDS·57 CARDS·$621.88
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Creature
24 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
1 cardInstant
5 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Breath of Fury + Loyal Apprentice: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Breath of Fury + Loyal Apprentice — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 24 cards not in the pool
BANNED · 1
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land34
Nonbasic25
Basic9
Forest7
Mountain6
Plains6
Gate1
God1
Creature33
Human14
Soldier8
Elf5
Druid3
Knight3
Angel2
Cat2
Goblin2
Noble2
Warrior2
Artificer1
Bird1
Cleric1
Demon1
Glimmer1
God1
Horror1
Monk1
Phoenix1
Phyrexian1
Sheep1
Snake1
Squirrel1
Vampire1
Party3
Enchantment13
Aura1
Glimmer1
Sheep1
Artifact9
Equipment2
Human1
Soldier1
Instant8
Sorcery7
Legends17
Historic26
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinitely powerful creature until end of turn
Infinite LTBInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite ETB
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite experience countersInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite creature tokens with haste
Infinite ETBInfinite LTBInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinitely powerful creature
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Infinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you controlInfinite creature tokens with haste
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
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