COMMANDER · DECK
Selvala
Bracket 4 · Optimized@Peak57 · 2025-05-10
DECK $
$341.15
MYTHIC
9
RARE
32
UNCOMMON
17
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
36 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
5 cardsInstant
14 cardsBattle
1 cardsLand
5 cardsMONEY CARDS·49 CARDS·$260.19
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Creature
22 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
5 cardsInstant
11 cardsBattle
1 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Ashaya, Soul of the Wild + Scryb Ranger + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- Staff of Domination + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Ashaya, Soul of the Wild + Scryb Ranger + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Circle of Dreams Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
- Kogla, the Titan Ape + Hyrax Tower Scout + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature38
Elf14
Druid11
Human5
Dinosaur4
Wurm3
Elemental2
Hydra2
Insect2
Ranger2
Scout2
Shaman2
Ape1
Bard1
Beast1
Chimera1
Elder1
Elephant1
Faerie1
Rogue1
Siege1
Snake1
Treefolk1
Warlock1
Warrior1
Outlaws2
Party2
Land37
Nonbasic5
Basic32
Forest32
Druid1
Elf1
Instant14
Artifact5
Sorcery5
Enchantment2
Battle1
Dinosaur1
Siege1
Legends11
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite creature LTBInfinite creature ETBInfinite green manaInfinite storm count
ADDITIONAL REQUIREMENTS
Haste Enabler
Infinite creature ETBInfinite green manaInfinite landfall triggersInfinite creature LTBInfinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinite landfall triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite colored manaInfinite storm countInfinite landfall triggers
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Infinite LTBInfinite ETBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Infinite ETBInfinite green manaInfinite landfall triggersInfinite LTBInfinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinite landfall triggers
Infinite ETBInfinite LTBInfinite storm countInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana