MetaMox
COMMANDER · DECK

Yarok the Naughty

Bracket 4 · Optimized
@JordanG · 2026-10-08
Yarok, the Desecrated
DECK $
$3,707.66
MYTHIC
15
RARE
54
UNCOMMON
14
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

2 cards

Sorcery

10 cards

Instant

15 cards

Land

33 cards
NAMECOSTPRICE
MONEY CARDS·76 CARDS·$2,958.58
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Creature

23 cards

Enchantment

3 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

8 cards

Instant

13 cards

Land

28 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated: early two-card combo, with no mana to spend
  • Yarok, the Desecrated + Palinchron: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
20161182153644556+
COLOR
U: 39 pipsB: 7.5 pipsG: 37.5 pipsC: 94 pips
TYPES
Creature37
Elf11
Druid6
Human6
Shaman5
Wizard5
Elemental4
Illusion3
Snake3
Bird2
Merfolk2
Scout2
Beast1
Construct1
Drake1
Dryad1
Elder1
Faerie1
Giant1
Horror1
Monk1
Nymph1
Rogue1
Spirit1
Outlaws1
Party6
Land33
Nonbasic30
Basic3
Island7
Forest6
Swamp6
Instant15
Adventure1
Sorcery10
Enchantment5
Adventure1
Dryad1
Nymph1
Artifact4
Bird1
Construct1
Legends11
Historic15
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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