MetaMox
COMMANDER · DECK

Ludevial

Bracket 3 · Upgraded
2020-05-23
DECK $
$337.94
MYTHIC
8
RARE
58
UNCOMMON
21
COMMON
39
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 card

Creature

18 cards

Enchantment

8 cards

Artifact

17 cards

Sorcery

7 cards

Instant

10 cards

Land

18 cards
MONEY CARDS·64 CARDS·$254.04
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Creature

16 cards

Enchantment

14 cards

Artifact

15 cards

Sorcery

9 cards

Instant

4 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Notion Thief + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card, commander banned as a commander
BANNED · 1
NAMECOSTTYPEPRICE
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
00511721736465106+
COLOR
U: 38 pipsB: 23 pipsR: 18 pipsC: 132 pips
TYPES
Land37
Nonbasic15
Basic22
Island11
Swamp9
Mountain7
Artifact20
Phyrexian2
Bird1
Construct1
Equipment1
Horror1
Creature20
Wizard7
Human4
Horror3
Dragon2
Phyrexian2
Spirit2
Zombie2
Berserker1
Bird1
Construct1
Demon1
Goblin1
God1
Hag1
Knight1
Rogue1
Sphinx1
Squid1
Vedalken1
Outlaws1
Party8
Instant10
Enchantment9
Aura1
Hag1
Sorcery7
Planeswalker1
Nixilis1
Legends10
Historic30
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game
Infinite card drawInfinite draw triggers
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
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