COMMANDER · DECK
Redshift's Red Rocket
Bracket 4 · Optimized@Patrick S. · 2025-02-19
DECK $
$7,088.20
MYTHIC
9
RARE
49
UNCOMMON
25
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
9 cardsArtifact
20 cardsSorcery
10 cardsInstant
16 cardsLand
26 cardsMONEY CARDS·70 CARDS·$5,661.51
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Creature
12 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
4 cardsInstant
11 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Redshift, Rocketeer Chief + Staff of Domination: early two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Aggravated Assault: early two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Sword of the Paruns: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Redshift, Rocketeer Chief + Staff of Domination — Bracket 4, early two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Sword of the Paruns — Bracket 4, early two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Umbral Mantle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic26
Basic2
Forest3
Mountain3
Djinn1
Druid1
Elf1
Gate1
Monk1
Saga1
Urza's1
Artifact24
Equipment3
Construct1
Insect1
Toy1
Creature19
Elf3
Goblin3
Druid2
Human2
Shaman2
Spirit2
Ape1
Artificer1
Bird1
Citizen1
Construct1
Djinn1
Fungus1
Halfling1
Insect1
Knight1
Monk1
Monkey1
Pilot1
Pirate1
Plant1
Snake1
Toy1
Wall1
Wizard1
Outlaws1
Party1
Instant16
Sorcery11
Enchantment10
Aura3
Saga1
Urza's1
Legends10
Historic31
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilitiesInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Bracket 4 · early two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Infinite self-millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count