COMMANDER · DECK
I've got Spare Time
Bracket 4 · Optimized2020-07-11
DECK $
$398.67
MYTHIC
12
RARE
48
UNCOMMON
20
COMMON
24
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
8 cardsInstant
26 cardsLand
25 cardsSIDEBOARD4 CARDS
Creature
1 cardSorcery
1 cardInstant
2 cardsMONEY CARDS·37 CARDS·$297.07
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Creature
6 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
6 cardsInstant
14 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Time Warp: infinite extra turns
- Charmbreaker Devils + Time Warp: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 5
COMBOS · 5
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Time Warp — Bracket 4, infinite extra turns
- Charmbreaker Devils + Time Warp — Bracket 4, infinite extra turns
- Dualcaster Mage + Quasiduplicate — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 37 cards not in the pool
BANNED · 3
NOT IN THE POOL · 37
CURVE
COLOR
TYPES
Land34
Nonbasic22
Basic12
Forest6
Island4
Mountain4
Urza's3
Desert1
Mine1
Power-plant1
Tower1
Instant26
Creature21
Wizard5
Human3
Shaman3
Dinosaur2
Elemental2
Goblin2
Snake2
Spirit2
Beast1
Cleric1
Cyclops1
Devil1
Druid1
Elder1
Elf1
God1
Leviathan1
Merfolk1
Ogre1
Otter1
Shapeshifter1
Warrior1
Weird1
Zombie1
Party7
Sorcery8
Artifact6
Equipment1
Enchantment6
Legends9
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggersInfinite mana nonland permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite creature tokensInfinite magecraft triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
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