COMMANDER · DECK
@yaya · 2025-03-08
DECK $
$275.22
MYTHIC
7
RARE
34
UNCOMMON
19
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
15 cardsInstant
11 cardsLand
10 cardsMONEY CARDS·33 CARDS·$203.35
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Planeswalker
1 cardsCreature
11 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
7 cardsInstant
6 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Rionya, Fire Dancer + Terror of the Peaks: early two-card combo, with no mana to spend
- Rionya, Fire Dancer + Port Razer: early two-card combo, with no mana to spend
- Rionya, Fire Dancer + Combat Celebrant: early two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Rionya, Fire Dancer + Terror of the Peaks — Bracket 4, early two-card combo, with no mana to spend
- Rionya, Fire Dancer + Port Razer — Bracket 4, early two-card combo, with no mana to spend
- Rionya, Fire Dancer + Combat Celebrant — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Coercive Recruiter — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Port Razer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land41
Nonbasic10
Basic31
Mountain31
Djinn1
Monk1
Creature24
Human9
Wizard4
Pirate3
Shaman3
Dragon2
Dwarf2
Elemental2
Incarnation2
Monk2
Orc2
Rogue2
Warrior2
Barbarian1
Cat1
Construct1
Dinosaur1
Djinn1
Goblin1
Minotaur1
Otter1
Spirit1
Outlaws5
Party8
Sorcery16
Instant11
Arcane1
Artifact6
Construct1
Enchantment4
Class1
Planeswalker1
Chandra1
Legends7
Historic11
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite creature LTB