COMMANDER · DECK
Queen Marchesa Political (proxy)
Bracket 4 · Optimized2020-07-02
DECK $
$2,577.93
MYTHIC
13
RARE
59
UNCOMMON
27
COMMON
10
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
12 cardsArtifact
12 cardsSorcery
7 cardsInstant
21 cardsLand
31 cardsMAYBE9 CARDS
Planeswalker
1 cardCreature
1 cardEnchantment
5 cardsInstant
2 cardsMONEY CARDS·82 CARDS·$2,054.18
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Planeswalker
1 cardCreature
9 cardsEnchantment
16 cardsArtifact
7 cardsSorcery
6 cardsInstant
18 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Solemnity + Phyrexian Unlife: locks the table
- Delaying Shield + Solemnity: locks the table
- Delaying Shield + Phyrexian Unlife: locks the table
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Delaying Shield + Phyrexian Unlife — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 34 cards not in the pool
BANNED · 2
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Land34
Nonbasic28
Basic6
Plains7
Mountain6
Swamp6
Instant21
Creature14
Human8
Cleric4
Angel2
Vampire2
Advisor1
Aetherborn1
Ally1
Assassin1
Faerie1
Monk1
Nomad1
Shaman1
Spirit1
Outlaws1
Party4
Artifact12
Equipment1
Enchantment12
Aura1
Curse1
Sorcery7
Legends10
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou are unable to lose the game due to damage or lifelossLock
Near-infinite damage to all players
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
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