COMMANDER · DECK
suffering and despair
Bracket 4 · Optimized2020-05-14
102 CARDS (LIMIT 100)
DECK $
$673.91
MYTHIC
5
RARE
37
UNCOMMON
29
COMMON
31
COMMAND2 CARDS
Creature
2 cardsMAIN100 CARDS
Planeswalker
5 cardsCreature
9 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
15 cardsInstant
25 cardsLand
17 cardsMONEY CARDS·68 CARDS·$530.34
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Planeswalker
2 cardsCreature
6 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
13 cardsInstant
22 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Saheeli Rai + Felidar Guardian: early arguably two-card combo, with no mana to spend
- Painter's Servant + Grindstone: early arguably two-card combo, for four mana or less
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Saheeli Rai + Felidar Guardian — Bracket 3, early arguably two-card combo, with no mana to spend
- Painter's Servant + Grindstone — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic13
Basic17
Island8
Plains7
Mountain6
Swamp6
Instant25
Sorcery15
Artifact14
Equipment1
Human1
Scarecrow1
Creature11
Human7
Wizard5
Cat2
Ally1
Beast1
Cleric1
Merfolk1
Rogue1
Scarecrow1
Outlaws1
Party7
Planeswalker5
Daretti1
Nahiri1
Narset1
Saheeli1
Teferi1
Enchantment4
Legends8
Historic21
LAND PROBABILITY
30 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.7%
TURN 554.6%
TURN 676.8%
TURN 789.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite colorless manaInfinite ETBInfinite LTBInfinite death triggers
Infinite colorless manaInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game