COMMANDER · DECK
ArtiOrb
Bracket 4 · Optimized@Phage21 · 2025-04-26
DECK $
$170.83
MYTHIC
5
RARE
21
UNCOMMON
29
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
2 cardsArtifact
28 cardsSorcery
2 cardsInstant
15 cardsLand
6 cardsMONEY CARDS·27 CARDS·$119.78
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Creature
6 cardsArtifact
13 cardsSorcery
2 cardsInstant
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Basalt Monolith + Forsaken Monument: early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- The Enigma Jewel // Locus of Enlightenment + Basalt Monolith: early two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Basalt Monolith + Forsaken Monument — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- The Enigma Jewel // Locus of Enlightenment + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Drafna, Founder of Lat-Nam + Ugin's Nexus — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic5
Basic29
Island29
Artifact32
Construct2
Assembly-worker1
Equipment1
Thopter1
Creature18
Human7
Artificer5
Wizard4
Spirit3
Construct2
Advisor1
Assembly-worker1
Bird1
Detective1
Djinn1
Drone1
Eldrazi1
Horror1
Kraken1
Merfolk1
Thopter1
Vedalken1
Party4
Instant15
Enchantment2
Aura1
Case1
Sorcery2
Planeswalker1
Narset1
Legends9
Historic37
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite ETBInfinite storm countInfinite tapped creature tokens
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana