MetaMox
COMMANDER · DECK

Shoop Da Whoop

No bracket · Banned
2020-04-11
Feather, the Redeemed
BANNED: 1 CARD
DECK $
$1,106.94
MYTHIC
4
RARE
47
UNCOMMON
18
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

13 cards

Enchantment

12 cards

Artifact

10 cards

Sorcery

9 cards

Instant

22 cards

Land

14 cards
MAYBE9 CARDS
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 27
CURVE
20181162173543556+
COLOR
W: 41.5 pipsR: 33.5 pipsC: 90 pips
TYPES
Land33
Nonbasic12
Basic21
Plains14
Mountain12
Desert2
Instant22
Arcane1
Creature14
Soldier3
Giant2
Goblin2
Human2
Wizard2
Angel1
Artificer1
Beast1
Boar1
Elemental1
Jellyfish1
Kor1
Minotaur1
Pirate1
Sliver1
Werewolf1
Zombie1
Outlaws1
Party2
Enchantment12
Aura4
Class1
Artifact11
Equipment4
Human1
Soldier1
Sorcery9
Legends4
Historic14
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Near-infinite damage to all players
Group
Color
View