COMMANDER · DECK
Shoop Da Whoop
No bracket · Banned2020-04-11
BANNED: 1 CARD
DECK $
$1,106.94
MYTHIC
4
RARE
47
UNCOMMON
18
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
9 cardsInstant
22 cardsLand
14 cardsMAYBE9 CARDS
Creature
4 cardsArtifact
1 cardsSorcery
2 cardsInstant
2 cardsMONEY CARDS·45 CARDS·$870.76
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Creature
8 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
7 cardsInstant
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 27
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger — Bracket 4, early two-card combo, with no mana to spend
- Fiendlash + Boros Reckoner — Bracket 4, early two-card combo, with no mana to spend
- Fiendlash + Spitemare — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Spiteful Sliver — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Truefire Captain — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Truefire Captain — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Fiendlash + Guilty Conscience — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Spiteful Sliver — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Guilty Conscience — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Shielded by Faith — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Arcbond + Pariah's Shield — Bracket 3, early arguably two-card combo, for four mana or less
- Protector of the Crown + Arcbond — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
- Martyrdom + Arcbond — Bracket 2, arguably two-card combo, for six mana or less
- Palisade Giant + Arcbond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic12
Basic21
Plains14
Mountain12
Desert2
Instant22
Arcane1
Creature14
Soldier3
Giant2
Goblin2
Human2
Wizard2
Angel1
Artificer1
Beast1
Boar1
Elemental1
Jellyfish1
Kor1
Minotaur1
Pirate1
Sliver1
Werewolf1
Zombie1
Outlaws1
Party2
Enchantment12
Aura4
Class1
Artifact11
Equipment4
Human1
Soldier1
Sorcery9
Legends4
Historic14
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Near-infinite damage to all players