COMMANDER · DECK
Shoop Da Whoop
No bracket · Banned2020-04-11
BANNED: 1 CARD
DECK $
$1,106.94
MYTHIC
4
RARE
47
UNCOMMON
18
COMMON
39
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
9 cardsInstant
22 cardsLand
14 cardsMAYBE9 CARDS
Creature
4 cardsArtifact
1 cardSorcery
2 cardsInstant
2 cardsMONEY CARDS·45 CARDS·$870.76
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Creature
8 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
7 cardsInstant
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
- Fiendlash + Guilty Conscience — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Spiteful Sliver — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Blazing Sunsteel + Guilty Conscience — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Boros Reckoner — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, two-card combo, for six mana or less, pieces included
- Fiendlash + Boros Reckoner — Bracket 3, two-card combo, for six mana or less, pieces included
- Fiendlash + Spitemare — Bracket 3, two-card combo, for six mana or less, pieces included
- Guilty Conscience + Brash Taunter — Bracket 3, two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Spiteful Sliver — Bracket 3, two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Truefire Captain — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Truefire Captain — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Boros Reckoner — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Spitemare — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Ill-Tempered Loner // Howlpack Avenger — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Boros Reckoner + Shielded by Faith — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Spitemare — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Martyrdom + Arcbond — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Arcbond + Pariah — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Brash Taunter — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
2 banned cards, 30 cards not in the pool
BANNED · 2
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land33
Nonbasic12
Basic21
Plains14
Mountain12
Desert2
Instant22
Arcane1
Creature14
Soldier3
Giant2
Goblin2
Human2
Wizard2
Angel1
Artificer1
Beast1
Boar1
Elemental1
Jellyfish1
Kor1
Minotaur1
Pirate1
Sliver1
Werewolf1
Zombie1
Outlaws1
Party2
Enchantment12
Aura4
Class1
Artifact11
Equipment4
Human1
Soldier1
Sorcery9
Legends4
Historic14
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damageDraw the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Infinite damageDraw the game
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage
Near-infinite damage to all players
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