MetaMox
COMMANDER · DECK

Grixis Twin

Bracket 4 · Optimized
2020-04-14
Sedris, the Traitor King
104 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$436.10
MYTHIC
13
RARE
69
UNCOMMON
52
COMMON
44
COMMAND1 CARD

Creature

1 cards
MAIN103 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

15 cards

Sorcery

10 cards

Instant

5 cards

Land

27 cards
SIDEBOARD67 CARDS

Planeswalker

1 cards

Creature

26 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

12 cards

Instant

11 cards

Land

6 cards
MONEY CARDS·81 CARDS·$314.46
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Planeswalker

1 cards

Creature

26 cards

Enchantment

8 cards

Artifact

13 cards

Sorcery

11 cards

Instant

8 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Fatestitcher: early two-card combo, with no mana to spend
  • Kederekt Leviathan + Necromancy: early two-card combo, for four mana or less
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00611827344105196+
COLOR
U: 30 pipsB: 30 pipsR: 23 pipsC: 180 pips
TYPES
Land39
Nonbasic23
Basic16
Swamp10
Island9
Mountain5
Lair1
Creature33
Wizard8
Human7
Demon4
Avatar3
Dragon3
Warrior3
Zombie3
Spirit2
Beast1
Devil1
Elder1
Eldrazi1
Elemental1
Goblin1
Golem1
Horror1
Imp1
Knight1
Lamia1
Leviathan1
Phyrexian1
Shaman1
Snake1
Sphinx1
Vedalken1
Party11
Artifact16
Golem1
Sorcery10
Instant5
Enchantment4
Lamia1
Snake1
Legends5
Historic21
LAND PROBABILITY
39 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.7%
TURN 537.7%
TURN 659.7%
TURN 776.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite death triggersInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Bracket 2 · late two-card combo, for eight mana or lessInfinite self-mill
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Group
Color
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