MetaMox
COMMANDER · DECK

Underrealm Oracle

Bracket 4 · Optimized
2020-06-02
Yarok, the Desecrated
DECK $
$1,196.32
MYTHIC
9
RARE
55
UNCOMMON
15
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

27 cards

Enchantment

9 cards

Artifact

4 cards

Sorcery

4 cards

Instant

6 cards

Land

44 cards
NAMECOSTPRICE
MONEY CARDS·73 CARDS·$949.70
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Planeswalker

1 cards

Creature

19 cards

Enchantment

9 cards

Artifact

4 cards

Sorcery

2 cards

Instant

6 cards

Land

32 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds: infinite extra turns
  • Walk the Aeons + Mystic Sanctuary + Crucible of Worlds + Exploration: infinite extra turns
  • Walk the Aeons + Azusa, Lost but Seeking + Ramunap Excavator: infinite extra turns
  • and 13 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 16
CURVE
0071112173646546+
COLOR
U: 19 pipsB: 11 pipsG: 37 pipsC: 92 pips
TYPES
Land48
Nonbasic38
Basic10
Forest9
Island7
Swamp7
Creature28
Elf6
Elemental5
Shaman5
Human4
Druid3
Merfolk3
Snake3
Horror2
Scout2
Wizard2
Avatar1
Centaur1
Cleric1
Demon1
Dinosaur1
Dryad1
Elder1
Frog1
Giant1
Golem1
Monk1
Nightmare1
Nymph1
Zombie1
Party3
Enchantment11
Aura1
Centaur1
Dryad1
Nymph1
Instant6
Artifact5
Golem1
Sorcery4
Planeswalker1
Nissa1
Legends11
Historic16
LAND PROBABILITY
48 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 46.4%
TURN 519.4%
TURN 635.9%
TURN 752.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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