MetaMox
COMMANDER · DECK

Aetherlich

Bracket 4 · Optimized
2020-06-11
DECK $
$954.49
MYTHIC
4
RARE
66
UNCOMMON
10
COMMON
19
COMMAND2 CARDS
MAIN98 CARDS

Creature

21 cards

Enchantment

17 cards

Artifact

9 cards

Sorcery

2 cards

Instant

12 cards

Land

32 cards
MONEY CARDS·62 CARDS·$754.08
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Creature

11 cards

Enchantment

9 cards

Artifact

6 cards

Sorcery

1 cards

Instant

11 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Delaying Shield + Solemnity: locks the table
  • Delaying Shield + Phyrexian Unlife: early two-card combo, with no mana to spend
  • Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
101511021431244556+
COLOR
W: 33 pipsU: 11 pipsB: 24 pipsG: 9 pipsC: 101 pips
TYPES
Land37
Nonbasic28
Basic9
Island9
Swamp9
Forest5
Plains5
Creature23
Human12
Cleric7
Wizard4
Druid3
Elf3
Phyrexian2
Advisor1
Angel1
Atog1
Centaur1
Demon1
Horror1
Imp1
Monk1
Rebel1
Shaman1
Vampire1
Zombie1
Party11
Enchantment17
Instant12
Artifact11
Angel1
Horror1
Phyrexian1
Sorcery2
Legends7
Historic18
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · early two-card combo, with no mana to spendYou are unable to lose the game due to damage or lifelossLock
Bracket 2 · late two-card combo, for eight mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite black manaNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Group
Color
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