COMMANDER · DECK
We came here to storm so that's what we doin
@ThemHardNutz
ONLY 98 CARDS
DECK $
$6,143.52
MYTHIC
14
RARE
55
UNCOMMON
22
COMMON
10
COMMAND1 CARD
Creature
1 cardsMAIN97 CARDS
Creature
15 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
17 cardsInstant
25 cardsBattle
1 cardsLand
24 cardsSIDEBOARD3 CARDS
Land
3 cardsMONEY CARDS·91 CARDS·$4,912.38
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Creature
16 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
15 cardsInstant
23 cardsBattle
1 cardsLand
23 cardsCURVE
COLOR
TYPES
Instant26
Trap1
Land24
Nonbasic24
Forest2
Island2
Mountain2
Creature17
Human3
Elf2
Shaman2
Wizard2
Beast1
Bird1
Cat1
Citizen1
Dinosaur1
Druid1
Elemental1
Faerie1
Goblin1
God1
Halfling1
Hero1
Incarnation1
Merfolk1
Monkey1
Mutant1
Pirate1
Rogue1
Samurai1
Siege1
Spirit1
Treefolk1
Outlaws2
Party3
Sorcery17
Artifact11
God1
Enchantment5
Battle1
Dinosaur1
Siege1
Legends14
Historic22
LAND PROBABILITY
24 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 433.8%
TURN 566.9%
TURN 686.3%
TURN 795.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite self-millNear-infinite storm count
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