MetaMox
COMMANDER · DECK

activated ability tribal

Bracket 4 · Optimized
2020-05-25
DECK $
$537.33
MYTHIC
10
RARE
55
UNCOMMON
18
COMMON
25
COMMAND1 CARD

Creature

1 cards
COMPANION1 CARD

Creature

1 cards
MAIN98 CARDS

Planeswalker

1 cards

Creature

26 cards
NAMECOSTPRICE

Enchantment

1 cards

Artifact

10 cards

Sorcery

13 cards

Instant

9 cards

Land

27 cards
MAYBE8 CARDS

Creature

2 cards

Artifact

2 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

2 cards

Land

1 cards
MONEY CARDS·61 CARDS·$415.86
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Planeswalker

1 cards

Creature

19 cards

Artifact

11 cards

Sorcery

8 cards

Instant

9 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Zacama, Primal Calamity + Temur Sabertooth: early two-card combo, with no mana to spend
  • Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
  • Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
30111152143943556+
COLOR
W: 14 pipsR: 7 pipsG: 39 pipsC: 109 pips
TYPES
Land38
Nonbasic24
Basic14
Forest10
Mountain7
Plains7
Desert1
Creature28
Human6
Elf4
Construct3
Druid2
God2
Scout2
Shaman2
Warrior2
Angel1
Bard1
Bird1
Cat1
Cleric1
Dinosaur1
Elder1
Eldrazi1
Elemental1
Fox1
Giant1
Goblin1
Insect1
Monk1
Ooze1
Ranger1
Rogue1
Samurai1
Snake1
Soldier1
Treefolk1
Trilobite1
Werewolf1
Wizard1
Outlaws1
Party5
Artifact13
Equipment8
Construct3
Sorcery13
Arcane1
Instant9
Enchantment3
God2
Planeswalker1
Garruk1
Legends14
Historic24
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite blinking
Group
Color
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