COMMANDER · DECK
We Bare Bears
Bracket 4 · Optimized@CaosDragon · 2025-03-29
116 CARDS (LIMIT 100)
DECK $
$365.81
MYTHIC
12
RARE
61
UNCOMMON
17
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN115 CARDS
Creature
35 cardsEnchantment
22 cardsArtifact
8 cardsSorcery
6 cardsInstant
8 cardsBattle
2 cardsLand
19 cardsMONEY CARDS·46 CARDS·$273.11
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Creature
17 cardsEnchantment
12 cardsArtifact
7 cardsSorcery
1 cardsInstant
4 cardsBattle
1 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Elesh Norn, Grand Cenobite + Nature's Revolt: mass land denial
- Surrak and Goreclaw + Woodfall Primus + Altar of Dementia: mass land denial
- Solemnity + Nine Lives: locks the table
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 8
- Elesh Norn, Grand Cenobite + Nature's Revolt — Bracket 4, mass land denial
- Surrak and Goreclaw + Woodfall Primus + Altar of Dementia — Bracket 4, mass land denial
- Solemnity + Nine Lives — Bracket 3, locks the table
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Vizier of Remedies + Woodfall Primus + Blasting Station — Bracket 3, locks the table
- Kudo, King Among Bears + Elesh Norn, Grand Cenobite — Bracket 3, locks the table
- Melira, Sylvok Outcast + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Vizier of Remedies + Woodfall Primus + Altar of Dementia — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature37
Human11
Bear6
Elf6
Warrior5
Druid3
Knight3
Cleric2
Scout2
Soldier2
Spirit2
Wizard2
Bard1
Beast1
Bird1
Cat1
Construct1
Dinosaur1
Elemental1
Insect1
Kithkin1
Noble1
Ouphe1
Phyrexian1
Praetor1
Rogue1
Shaman1
Siege1
Squirrel1
Toy1
Treefolk1
Unicorn1
Wolf1
Outlaws1
Party10
Land35
Nonbasic18
Basic17
Forest12
Plains9
Aura1
Sphere1
Enchantment23
Aura1
Class1
Room1
Siege1
Artifact10
Construct1
Toy1
Instant8
Sorcery6
Arcane1
Battle2
Siege2
Dinosaur1
Legends18
Historic27
LAND PROBABILITY
34 LANDS · 115 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.4%
TURN 677.3%
TURN 789.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS31 COMBOS
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 4 · mass land denialOpponents can't have lands on the battlefieldLockMass Land Denial
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · locks the tableDestroy any number of noncreature permanentsInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-millLock
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-millInfinite death triggers
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite lifegainInfinite lifegain triggersInfinite sacrifice triggers
Infinite millInfinite sacrifice triggersInfinite self-millInfinite death triggersInfinite ETBInfinite LTB
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
Bracket 3 · locks the tableDestroy any number of noncreature permanentsInfinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggersLock
Bracket 4 · mass land denialDestroy all noncreature permanents opponents controlInfinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-millMass Land Denial
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock