MetaMox
COMMANDER · DECK

Kraj

Bracket 4 · Optimized
2020-05-28
Experiment Kraj
115 CARDS (LIMIT 100)SINGLETON: 2 CARDS
DECK $
$1,269.90
MYTHIC
7
RARE
88
UNCOMMON
58
COMMON
81
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN114 CARDS

Planeswalker

1 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

7 cards

Sorcery

6 cards

Instant

10 cards

Land

21 cards
MAYBE101 CARDS

Planeswalker

1 cards

Creature

56 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

8 cards

Sorcery

12 cards

Instant

11 cards

Land

2 cards
MONEY CARDS·77 CARDS·$980.54
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Planeswalker

1 cards

Creature

27 cards

Enchantment

11 cards

Artifact

9 cards

Sorcery

5 cards

Instant

9 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Experiment Kraj + Argothian Elder + Pili-Pala: early two-card combo, for four mana or less
  • Experiment Kraj + Sage of Hours + Farmstead Gleaner: infinite extra turns
  • Experiment Kraj + Sage of Hours + Pili-Pala: infinite extra turns
  • 1 game changer — Brackets 1 and 2 allow none
  • and 36 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 39
CURVE
00612021931247546+
COLOR
U: 49 pipsG: 36 pipsC: 127 pips
TYPES
Land46
Nonbasic19
Basic27
Forest16
Island15
Creature32
Wizard14
Human8
Elf7
Mutant4
Druid3
Ooze2
Scarecrow2
Shaman2
Vedalken2
Construct1
Crab1
Elemental1
Frog1
Horror1
Merfolk1
Plant1
Snake1
Spirit1
Wall1
Warrior1
Worm1
Party15
Enchantment13
Aura9
Artifact11
Equipment5
Scarecrow2
Construct1
Wall1
Instant10
Sorcery6
Planeswalker1
Yanggu1
Legends9
Historic20
LAND PROBABILITY
46 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.3%
TURN 532.9%
TURN 654.0%
TURN 771.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS43 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Infinite mana lands you control can produceInfinite untap of lands you controlInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Group
Color
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