COMMANDER · DECK
2020-05-28
115 CARDS (LIMIT 100)SINGLETON: 2 CARDS
DECK $
$1,269.90
MYTHIC
7
RARE
88
UNCOMMON
58
COMMON
81
COMMAND1 CARD
Creature
1 cardsMAIN114 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
6 cardsInstant
10 cardsLand
21 cardsSIDEBOARD19 CARDS
Creature
7 cardsEnchantment
4 cardsArtifact
1 cardsSorcery
2 cardsInstant
4 cardsLand
1 cardsMAYBE101 CARDS
Planeswalker
1 cardsCreature
56 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
12 cardsInstant
11 cardsLand
2 cardsMONEY CARDS·77 CARDS·$980.54
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Planeswalker
1 cardsCreature
27 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
5 cardsInstant
9 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Experiment Kraj + Argothian Elder + Pili-Pala: early two-card combo, for four mana or less
- Experiment Kraj + Sage of Hours + Farmstead Gleaner: infinite extra turns
- Experiment Kraj + Sage of Hours + Pili-Pala: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- and 36 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 39
- Experiment Kraj + Argothian Elder + Pili-Pala — Bracket 4, early two-card combo, for four mana or less
- Experiment Kraj + Sage of Hours + Farmstead Gleaner — Bracket 4, infinite extra turns
- Experiment Kraj + Sage of Hours + Pili-Pala — Bracket 4, infinite extra turns
- Pemmin's Aura + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Ley Weaver + Simic Ragworm — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Ley Weaver + Horseshoe Crab — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Ley Weaver + Soliton — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Ley Weaver + Morphling — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Krosan Restorer + Simic Ragworm — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Krosan Restorer + Morphling — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Argothian Elder + Simic Ragworm — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Argothian Elder + Horseshoe Crab — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Argothian Elder + Morphling — Bracket 3, early arguably two-card combo, with no mana to spend
- Ley Weaver + Maze of Ith — Bracket 3, early arguably two-card combo, with no mana to spend
- Maze of Ith + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Argothian Elder + Maze of Ith — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Ley Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Ley Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Marwyn, the Nurturer + Singing Bell Strike — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Oasis Ritualist + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Viridian Joiner + Singing Bell Strike — Bracket 3, early arguably two-card combo, with no mana to spend
- Oasis Ritualist + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Ley Weaver + Pili-Pala — Bracket 3, early arguably two-card combo, for four mana or less
- Experiment Kraj + Krosan Restorer + Horseshoe Crab — Bracket 3, early arguably two-card combo, for four mana or less
- Experiment Kraj + Incubation Druid + Simic Ragworm — Bracket 3, early arguably two-card combo, for four mana or less
- Experiment Kraj + Incubation Druid + Horseshoe Crab — Bracket 3, early arguably two-card combo, for four mana or less
- Experiment Kraj + Incubation Druid + Morphling — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Singing Bell Strike — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land46
Nonbasic19
Basic27
Forest16
Island15
Creature32
Wizard14
Human8
Elf7
Mutant4
Druid3
Ooze2
Scarecrow2
Shaman2
Vedalken2
Construct1
Crab1
Elemental1
Frog1
Horror1
Merfolk1
Plant1
Snake1
Spirit1
Wall1
Warrior1
Worm1
Party15
Enchantment13
Aura9
Artifact11
Equipment5
Scarecrow2
Construct1
Wall1
Instant10
Sorcery6
Planeswalker1
Yanggu1
Legends9
Historic20
LAND PROBABILITY
46 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.3%
TURN 532.9%
TURN 654.0%
TURN 771.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS43 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Infinite mana lands you control can produceInfinite untap of lands you controlInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana