COMMANDER · DECK
Hermits Make The Best Spies Wait What
2016-07-22
139 CARDS (LIMIT 100)NO COMMANDER
DECK $
$3,146.15
MYTHIC
14
RARE
57
UNCOMMON
31
COMMON
38
MAIN139 CARDS
Creature
46 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
15 cardsInstant
26 cardsLand
39 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·86 CARDS·$2,501.70
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Creature
18 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
11 cardsInstant
17 cardsLand
29 cardsCURVE
COLOR
TYPES
Creature46
Elf11
Human10
Rogue9
Druid7
Faerie7
Wizard7
Merfolk4
Scout3
Insect2
Ranger2
Spirit2
Bard1
Beast1
Construct1
Drake1
Dryad1
Forest1
Horror1
Illusion1
Kor1
Monk1
Salamander1
Shaman1
Siren1
Snake1
Spellshaper1
Squid1
Outlaws9
Party16
Land40
Nonbasic40
Forest4
Island3
Dryad1
Instant26
Sorcery15
Rogue2
Enchantment9
Aura1
Siren1
Artifact8
Construct1
Legends13
Historic21
LAND PROBABILITY
39 LANDS · 139 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.5%
TURN 558.4%
TURN 679.7%
TURN 791.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
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