COMMANDER · DECK
Temur Time
Bracket 4 · Optimized@smodzel · 2025-05-06
DECK $
$892.26
MYTHIC
12
RARE
53
UNCOMMON
24
COMMON
11
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
10 cardsInstant
25 cardsLand
30 cardsMONEY CARDS·68 CARDS·$704.34
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Creature
17 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
8 cardsInstant
17 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch: early two-card combo, with no mana to spend
- Splinter Twin + Corridor Monitor: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 8
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Corridor Monitor — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Corridor Monitor — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Eternal Witness + Temporal Manipulation — Bracket 4, infinite extra turns
- Kiki-Jiki, Mirror Breaker + Eternal Witness + Time Warp — Bracket 4, infinite extra turns
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic28
Basic3
Forest4
Island3
Mountain3
Dryad1
Instant25
Creature23
Human4
Spirit4
Wizard3
Construct2
Merfolk2
Phyrexian2
Shaman2
Shapeshifter2
Advisor1
Ape1
Bird1
Citizen1
Cleric1
Drake1
Drone1
Druid1
Dryad1
Eldrazi1
Elf1
Forest1
Goblin1
Halfling1
Kobold1
Pirate1
Sphinx1
Warrior1
Outlaws1
Party5
Sorcery10
Artifact8
Construct2
Phyrexian1
Shapeshifter1
Enchantment6
Aura1
Planeswalker1
Narset1
Legends6
Historic14
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite death triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokens with haste
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana