COMMANDER · DECK
Five Color Enduring Ideal
2015-09-16
120 CARDS (LIMIT 100)NO COMMANDERBANNED: 1 CARD
DECK $
$8,751.72
MYTHIC
16
RARE
77
UNCOMMON
18
COMMON
9
MAIN120 CARDS
Creature
9 cardsEnchantment
31 cardsArtifact
13 cardsSorcery
15 cardsInstant
18 cardsLand
34 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·102 CARDS·$6,993.38
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Creature
6 cardsEnchantment
25 cardsArtifact
10 cardsSorcery
15 cardsInstant
14 cardsLand
32 cardsCURVE
COLOR
TYPES
Land34
Nonbasic34
Plains8
Swamp8
Forest6
Island6
Mountain3
Enchantment33
God1
Spirit1
Instant18
Sorcery15
Artifact13
Book1
Creature9
Human6
Druid3
Wizard2
Bird1
Cleric1
God1
Nomad1
Rogue1
Spirit1
Outlaws1
Party4
Legends6
Historic18
LAND PROBABILITY
34 LANDS · 120 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.2%
TURN 558.1%
TURN 679.5%
TURN 791.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Destroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
All creatures die upon enteringLock
LockLands are 1/1 creatures that can't tap for manaMass Land Denial