COMMANDER · DECK
Always Good to be Prepared - Codie, Ravenous Codex EDH
Bracket 4 · Optimized@FictionNSFW · 2026-10-04
DECK $
$1,033.68
MYTHIC
15
RARE
61
UNCOMMON
16
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
50 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
2 cardsInstant
3 cardsLand
32 cardsMONEY CARDS·66 CARDS·$817.92
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Planeswalker
3 cardsCreature
23 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
1 cardsInstant
2 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Blazing Firesinger // Seething Song + Displacer Kitten: early two-card combo, for four mana or less
- Yavimaya Bloomsage // Channel + Stensian Sanguinist // Exsanguinate: early two-card combo, for four mana or less
- Emeritus of Abundance // Regrowth: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Blazing Firesinger // Seething Song + Displacer Kitten — Bracket 4, early two-card combo, for four mana or less
- Yavimaya Bloomsage // Channel + Stensian Sanguinist // Exsanguinate — Bracket 4, early two-card combo, for four mana or less
- Emeritus of Abundance // Regrowth — Bracket 4, infinite extra turns
CURVE
COLOR
TYPES
Creature51
Wizard15
Human11
Druid6
Warlock6
Sorcerer5
Bird3
Cat3
Cleric3
Dwarf3
Elemental3
Elf3
Goblin3
Vampire3
Bard2
Bear2
Construct2
Dog2
Orc2
Shaman2
Spirit2
Artificer1
Beast1
Book1
Djinn1
Dragon1
Dryad1
Efreet1
Elder1
Elk1
Faerie1
Glimmer1
Illusion1
Jackal1
Lizard1
Merfolk1
Monk1
Otter1
Pilot1
Rogue1
Troll1
Outlaws7
Party18
Land32
Nonbasic32
Forest7
Island6
Swamp6
Mountain5
Plains5
Sorcery24
Wizard8
Human5
Sorcerer4
Warlock4
Druid3
Cleric2
Elf2
Goblin2
Orc2
Vampire2
Artificer1
Bear1
Cat1
Djinn1
Dryad1
Dwarf1
Elemental1
Jackal1
Lizard1
Monk1
Troll1
Instant12
Wizard3
Bard2
Human2
Warlock2
Bear1
Bird1
Cat1
Cleric1
Dog1
Druid1
Dwarf1
Merfolk1
Pilot1
Vampire1
Artifact7
Construct2
Book1
Enchantment5
Elk1
Glimmer1
Planeswalker3
Chandra1
Liliana1
Teferi1
Legends13
Historic18
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite magecraft triggersInfinite red manaInfinite storm count
Infinite card drawInfinite draw triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegainNear-infinite lifeloss
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countInfinite blinking of most creatures
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countInfinite copies of instants and sorceries
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Infinite ETBInfinite LTBInfinite damageInfinite magecraft triggers
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm countExile all creatures opponents controlInfinite lifegainInfinite lifegain for opponentsInfinite lifegain triggersInfinite lifegain triggers for opponents
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell - GY on Resolution