MetaMox
COMMANDER · DECK

Commander: Scarab God Mill

Bracket 4 · Optimized
2020-06-16
The Scarab God
DECK $
$596.58
MYTHIC
7
RARE
40
UNCOMMON
27
COMMON
26
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

20 cards

Enchantment

6 cards

Artifact

14 cards

Sorcery

8 cards

Instant

16 cards

Land

20 cards
MONEY CARDS·53 CARDS·$465.32
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Creature

13 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

5 cards

Instant

8 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • The Scarab God + Mirror-Mad Phantasm: two-card combo, for six mana or less
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 3
CURVE
0091222638475126+
COLOR
U: 42 pipsB: 37 pipsC: 146 pips
TYPES
Land35
Nonbasic18
Basic17
Swamp12
Island9
Creature21
Human4
Spirit4
Wizard3
Avatar2
Construct2
Demon2
Dragon1
Elemental1
God1
Golem1
Horror1
Knight1
Merfolk1
Phyrexian1
Praetor1
Rogue1
Snake1
Zombie1
Outlaws1
Party4
Artifact17
Construct2
Golem1
Instant16
Sorcery8
Enchantment6
Aura1
Legends7
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
Color
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