COMMANDER · DECK
Commander: Scarab God Mill
Bracket 4 · Optimized2020-06-16
DECK $
$596.58
MYTHIC
7
RARE
40
UNCOMMON
27
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
8 cardsInstant
16 cardsLand
20 cardsMONEY CARDS·53 CARDS·$465.32
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Creature
13 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
5 cardsInstant
8 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- The Scarab God + Mirror-Mad Phantasm: two-card combo, for six mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- The Scarab God + Mirror-Mad Phantasm — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic18
Basic17
Swamp12
Island9
Creature21
Human4
Spirit4
Wizard3
Avatar2
Construct2
Demon2
Dragon1
Elemental1
God1
Golem1
Horror1
Knight1
Merfolk1
Phyrexian1
Praetor1
Rogue1
Snake1
Zombie1
Outlaws1
Party4
Artifact17
Construct2
Golem1
Instant16
Sorcery8
Enchantment6
Aura1
Legends7
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss