COMMANDER · DECK
Zur Eternal schemer enchantment creatures edh
Bracket 4 · Optimized@Alakazalex · 2025-04-13
DECK $
$451.17
MYTHIC
10
RARE
57
UNCOMMON
19
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
18 cardsArtifact
4 cardsSorcery
8 cardsInstant
6 cardsLand
28 cardsMONEY CARDS·49 CARDS·$344.64
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Creature
14 cardsEnchantment
16 cardsArtifact
2 cardsSorcery
4 cardsInstant
3 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Enchanted Evening + Ghostly Dancers: early two-card combo, with no mana to spend
- Secret Arcade // Dusty Parlor + Archon of Sun's Grace: early two-card combo, with no mana to spend
- Secret Arcade // Dusty Parlor + Ghostly Dancers: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Enchanted Evening + Ghostly Dancers — Bracket 4, early two-card combo, with no mana to spend
- Secret Arcade // Dusty Parlor + Archon of Sun's Grace — Bracket 4, early two-card combo, with no mana to spend
- Secret Arcade // Dusty Parlor + Ghostly Dancers — Bracket 4, early two-card combo, with no mana to spend
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Ondu Spiritdancer + Enchanted Evening — Bracket 3, two-card combo, for six mana or less
- Ondu Spiritdancer + Secret Arcade // Dusty Parlor — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Enchantment38
Glimmer4
God4
Horror3
Human2
Avatar1
Bird1
Cat1
Demigod1
Demon1
Dog1
Fox1
Giant1
Nightmare1
Phyrexian1
Room1
Snake1
Soldier1
Wizard1
Zombie1
Land34
Nonbasic25
Basic9
Island6
Plains6
Swamp6
Creature30
Human8
Glimmer4
God4
Wizard4
Horror3
Cleric2
Archon1
Avatar1
Bird1
Cat1
Demigod1
Demon1
Dog1
Druid1
Elemental1
Fox1
Giant1
Illusion1
Kor1
Nightmare1
Phyrexian1
Scout1
Snake1
Soldier1
Spirit1
Zombie1
Party6
Sorcery8
Instant6
Artifact4
Equipment1
Legends12
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature ETBInfinite creature tokensDraw the game
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite ETB
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokensDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature ETBInfinite creature tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite creature ETBInfinite creature tokensDraw the game