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COMMANDER · DECK

Zur Eternal schemer enchantment creatures edh

Bracket 4 · Optimized
@Alakazalex · 2025-04-13
Zur, Eternal Schemer
DECK $
$451.17
MYTHIC
10
RARE
57
UNCOMMON
19
COMMON
14
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

4 cards

Sorcery

8 cards

Instant

6 cards

Land

28 cards
MONEY CARDS·49 CARDS·$344.64
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Creature

14 cards

Enchantment

16 cards

Artifact

2 cards

Sorcery

4 cards

Instant

3 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Enchanted Evening + Ghostly Dancers: early two-card combo, with no mana to spend
  • Secret Arcade // Dusty Parlor + Archon of Sun's Grace: early two-card combo, with no mana to spend
  • Secret Arcade // Dusty Parlor + Ghostly Dancers: early two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
102110218312413596+
COLOR
W: 51 pipsU: 32 pipsB: 24 pipsC: 135 pips
TYPES
Enchantment38
Glimmer4
God4
Horror3
Human2
Avatar1
Bird1
Cat1
Demigod1
Demon1
Dog1
Fox1
Giant1
Nightmare1
Phyrexian1
Room1
Snake1
Soldier1
Wizard1
Zombie1
Land34
Nonbasic25
Basic9
Island6
Plains6
Swamp6
Creature30
Human8
Glimmer4
God4
Wizard4
Horror3
Cleric2
Archon1
Avatar1
Bird1
Cat1
Demigod1
Demon1
Dog1
Druid1
Elemental1
Fox1
Giant1
Illusion1
Kor1
Nightmare1
Phyrexian1
Scout1
Snake1
Soldier1
Spirit1
Zombie1
Party6
Sorcery8
Instant6
Artifact4
Equipment1
Legends12
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature ETBInfinite creature tokensDraw the game
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite ETB
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokensDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature ETBInfinite creature tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite creature ETBInfinite creature tokensDraw the game
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