COMMANDER · DECK
Gitrog
No bracket · Banned2020-06-26
BANNED: 1 CARD
DECK $
$3,465.47
MYTHIC
14
RARE
50
UNCOMMON
18
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
13 cardsInstant
19 cardsLand
29 cardsMONEY CARDS·73 CARDS·$2,767.94
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Creature
12 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
10 cardsInstant
14 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Chains of Mephistopheles — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land29
Nonbasic29
Forest2
Swamp2
Creature19
Elf8
Druid5
Eldrazi2
Shaman2
Snake2
Bird1
Cleric1
Dog1
Frog1
Horror1
Human1
Imp1
Ouphe1
Skeleton1
Spirit1
Troll1
Wizard1
Zombie1
Party2
Instant19
Sorcery13
Artifact10
Enchantment10
Aura3
Legends6
Historic16
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers