COMMANDER · DECK
@silvad662 · 2026-09-14
DECK $
$4,417.65
MYTHIC
17
RARE
36
UNCOMMON
25
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
5 cardsArtifact
27 cardsSorcery
5 cardsInstant
20 cardsLand
19 cardsMONEY CARDS·77 CARDS·$3,529.06
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Planeswalker
2 cardsCreature
10 cardsEnchantment
5 cardsArtifact
21 cardsSorcery
5 cardsInstant
18 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Power Artifact + Grim Monolith: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Urza, Lord High Artificer + Sewer-veillance Cam + Banishing Knack — Bracket 3, early arguably two-card combo, for four mana or less
- Urza, Lord High Artificer + Sewer-veillance Cam + Retraction Helix — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Artifact33
Phyrexian2
Artificer1
Equipment1
Golem1
Horror1
Jellyfish1
Shapeshifter1
Vedalken1
Land30
Nonbasic18
Basic12
Island12
Saga1
Urza's1
Weird1
Instant21
Trap1
Creature12
Artificer3
Horror2
Phyrexian2
Vedalken2
Bird1
Detective1
Equipment1
Faerie1
Golem1
Human1
Jellyfish1
Kraken1
Otter1
Rogue1
Shapeshifter1
Spirit1
Weird1
Wizard1
Outlaws1
Party2
Enchantment6
Aura1
Saga1
Urza's1
Sorcery6
Planeswalker2
Tezzeret2
Legends12
Historic43
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite LTBInfinite ETB
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana creatures you control can produceCast all spells in your libraryExile your libraryInfinite blue manaInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlCast all spells in your libraryExile your libraryInfinite blue mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite untap of artifacts you controlInfinite colorless manaInfinite mana artifacts you control can produce
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana