COMMANDER · DECK
Muldrotha EDH
Bracket 4 · Optimized2020-04-14
DECK $
$757.22
MYTHIC
14
RARE
36
UNCOMMON
23
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
34 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
1 cardsInstant
3 cardsLand
28 cardsMONEY CARDS·63 CARDS·$593.92
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Planeswalker
3 cardsCreature
25 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
1 cardsInstant
2 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Basalt Monolith + Mesmeric Orb — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic26
Basic14
Forest9
Island8
Swamp8
Dryad1
Creature35
Elf7
Shaman7
Human5
Zombie5
Druid3
Elemental3
Snake3
Frog2
Imp2
Merfolk2
Phyrexian2
Scout2
Wizard2
Avatar1
Bird1
Centaur1
Cleric1
Dinosaur1
Dryad1
Faerie1
Forest1
Giant1
Horror1
Insect1
Monk1
Nissa1
Praetor1
Skeleton1
Sphinx1
Troll1
Warrior1
Party4
Enchantment13
Aura2
Centaur1
Artifact8
Planeswalker4
Nissa2
Elf1
Kiora1
Liliana1
Scout1
Instant3
Sorcery1
Legends12
Historic20
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers