MetaMox
COMMANDER · DECK

Merica Storm

Bracket 4 · Optimized
2020-06-17
DECK $
$2,556.21
MYTHIC
4
RARE
52
UNCOMMON
25
COMMON
19
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

6 cards

Enchantment

29 cards

Artifact

11 cards

Sorcery

8 cards

Instant

4 cards

Land

28 cards
MONEY CARDS·57 CARDS·$2,033.66
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Planeswalker

1 cards

Creature

5 cards

Enchantment

23 cards

Artifact

6 cards

Sorcery

6 cards

Instant

3 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Form of the Dragon + Axis of Mortality: early two-card combo, with no mana to spend
  • Possibility Storm + Rule of Law: locks the table
  • Archetype of Imagination + Magus of the Moat: locks the table
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
0081921831144596+
COLOR
W: 30.5 pipsU: 27.5 pipsR: 12 pipsC: 136 pips
TYPES
Land39
Nonbasic25
Basic14
Plains7
Island4
Mountain4
Enchantment30
Shrine4
Aura1
Human1
Wizard1
Artifact11
Equipment1
Creature8
Human6
Wizard4
Bird1
Cleric1
Horror1
Monk1
Soldier1
Zombie1
Party5
Sorcery8
Instant4
Planeswalker1
Teferi1
Legends12
Historic23
LAND PROBABILITY
39 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.4%
TURN 772.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tableOpponents can't attackLock
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 3 · locks the tableOpponents can't cast spellsLock
Bracket 3 · locks the tableCounter all spells opponents cast from their handsLock
Bracket 3 · locks the tableOpponents can't cast spellsLock
Bracket 3 · locks the tableOpponents can't attackLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsOpponents can't play cards exiled by Possibility StormLock
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 4 · early two-card combo, with no mana to spendTarget player loses the game on each of your turnsTarget opponent loses the game
Bracket 3 · locks the tableYou can't be attackedLock
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