COMMANDER · DECK
Zirda - cEDH Shell
No bracket · Banned2020-04-25
BANNED: 2 CARDS
DECK $
$2,093.71
MYTHIC
13
RARE
52
UNCOMMON
16
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
9 cardsArtifact
18 cardsSorcery
4 cardsInstant
14 cardsLand
19 cardsMONEY CARDS·67 CARDS·$1,665.33
Sign in to save your threshold.
Creature
21 cardsEnchantment
8 cardsArtifact
15 cardsInstant
11 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Zirda, the Dawnwaker + Grim Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Felidar Guardian — Bracket 4, early two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic17
Basic12
Mountain7
Plains7
Creature26
Human13
Cleric6
Goblin3
Shaman3
Soldier3
Wizard3
Cat2
Elemental2
Pirate2
Ranger2
Advisor1
Angel1
Artificer1
Beast1
Bird1
Construct1
Fox1
God1
Kor1
Monk1
Nomad1
Ogre1
Scout1
Outlaws2
Party9
Artifact19
Construct1
Equipment1
Instant14
Enchantment10
God1
Sorcery4
Legends8
Historic26
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers