COMMANDER · DECK
Vice Versa
Bracket 4 · Optimized2020-06-04
DECK $
$662.09
MYTHIC
5
RARE
56
UNCOMMON
34
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
4 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
9 cardsInstant
39 cardsLand
27 cardsSIDEBOARD3 CARDS
Instant
3 cardsMAYBE37 CARDS
Planeswalker
1 cardsCreature
2 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
2 cardsInstant
22 cardsLand
4 cardsMONEY CARDS·62 CARDS·$507.70
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Creature
2 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
6 cardsInstant
31 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Fury Storm + Twinning Staff: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Fury Storm + Twinning Staff — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant40
Trap1
Land36
Nonbasic24
Basic12
Forest10
Island9
Mountain5
Desert1
Sorcery10
Artifact7
Equipment1
Vehicle1
Creature5
Dinosaur2
Elemental2
Beast1
Human1
Shaman1
Spirit1
Enchantment3
Planeswalker1
Ral1
Legends3
Historic10
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggersInfinite mana nonland permanents you control can produce
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of instant and sorcery spells on the stackInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers