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COMMANDER · DECK

Life is Good

Bracket 4 · Optimized
@Peldszar · 2026-09-18
DECK $
$1,568.75
MYTHIC
25
RARE
48
UNCOMMON
9
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

6 cards

Sorcery

7 cards

Instant

10 cards

Land

28 cards
MONEY CARDS·72 CARDS·$1,246.96
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Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

6 cards

Sorcery

4 cards

Instant

6 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Dina, Soul Steeper + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Dina, Soul Steeper + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00131152731248586+
COLOR
W: 39 pipsB: 26 pipsG: 27 pipsC: 111 pips
TYPES
Land36
Nonbasic25
Basic11
Plains7
Swamp7
Forest6
Creature32
Human10
Cleric7
Spirit4
Halfling3
Monk3
Vampire3
Advisor2
Elf2
Phyrexian2
Rogue2
Soldier2
Beast1
Bird1
Cat1
Citizen1
Demigod1
Dragon1
Druid1
Dryad1
Elder1
Elemental1
Frog1
God1
Horror1
Knight1
Peasant1
Praetor1
Rhino1
Shaman1
Sphinx1
Zombie1
Outlaws2
Party9
Enchantment11
Demigod1
Elemental1
God1
Instant10
Artifact7
Infinity2
Stone2
Human1
Soldier1
Sorcery7
Planeswalker1
Nissa1
Legends26
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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