COMMANDER · DECK
zombie draw die
Bracket 4 · Optimized2020-06-11
DECK $
$873.34
MYTHIC
4
RARE
50
UNCOMMON
23
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
11 cardsEnchantment
12 cardsArtifact
15 cardsSorcery
11 cardsInstant
15 cardsLand
26 cardsMONEY CARDS·64 CARDS·$685.66
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Creature
9 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
10 cardsInstant
11 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic23
Basic12
Island11
Swamp7
Mountain4
Artifact16
Equipment2
Book1
Golem1
Instant16
Enchantment14
Demon1
Hag1
Creature12
Wizard4
Human2
Zombie2
Demon1
Golem1
Hag1
Horror1
Knight1
Merfolk1
Sphinx1
Vampire1
Vedalken1
Party4
Sorcery11
Legends2
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Win the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or lessWin the game