COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
11 cardsInstant
9 cardsLand
22 cardsMONEY CARDS·48 CARDS·$319.79
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Creature
14 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
8 cardsInstant
6 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Kederekt Leviathan + Necromancy: early two-card combo, for four mana or less
- Kederekt Leviathan + Dance of the Dead: early two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Kederekt Leviathan + Necromancy — Bracket 3, early two-card combo, for four mana or less
- Kederekt Leviathan + Dance of the Dead — Bracket 3, early two-card combo, for four mana or less
- Kederekt Leviathan + Animate Dead — Bracket 3, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Island11
Swamp9
Desert1
Creature25
Avatar3
Phyrexian3
Praetor2
Shapeshifter2
Wizard2
Demon1
Dinosaur1
Elder1
Eldrazi1
Faerie1
God1
Golem1
Horror1
Human1
Kraken1
Leviathan1
Merfolk1
Ninja1
Ooze1
Pirate1
Rat1
Rogue1
Specter1
Sphinx1
Spirit1
Vedalken1
Zombie1
Outlaws2
Party3
Artifact12
Equipment2
Golem1
Sorcery11
Instant9
Enchantment7
Aura2
Legends10
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss