MetaMox
COMMANDER · DECK

Lands are permanents

Bracket 3 · Upgraded
@spootknight · 2025-04-22
Omnath, Locus of Rage
DECK $
$808.82
MYTHIC
16
RARE
46
UNCOMMON
19
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

6 cards

Sorcery

12 cards

Instant

4 cards

Land

26 cards
MONEY CARDS·58 CARDS·$635.06
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Planeswalker

3 cards

Creature

19 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

6 cards

Instant

2 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 17 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
CURVE
10811022031044586+
COLOR
R: 18 pipsG: 67 pipsC: 120 pips
TYPES
Land38
Nonbasic25
Basic13
Forest9
Mountain8
Druid1
Elf1
Saga1
Urza's1
Creature31
Elemental7
Elf6
Scout4
Human3
Shaman3
Snake3
Beast2
Insect2
Bird1
Centaur1
Cleric1
Cyclops1
Druid1
Dryad1
God1
Hydra1
Incarnation1
Kavu1
Monk1
Noble1
Nomad1
Nymph1
Pilot1
Plant1
Sorcerer1
Wizard1
Party2
Enchantment12
Centaur1
Dryad1
God1
Nymph1
Room1
Saga1
Urza's1
Sorcery12
Artifact6
Instant4
Planeswalker3
Wrenn2
Nissa1
Legends16
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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