COMMANDER · DECK
Gishath, the Mother
Bracket 4 · Optimized2020-05-23
211 CARDS (LIMIT 100)
DECK $
$2,116.07
MYTHIC
30
RARE
111
UNCOMMON
39
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN210 CARDS
Planeswalker
1 cardsCreature
80 cardsEnchantment
18 cardsArtifact
8 cardsSorcery
23 cardsInstant
23 cardsBattle
1 cardsLand
50 cardsMONEY CARDS·138 CARDS·$1,666.94
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Creature
54 cardsEnchantment
15 cardsArtifact
7 cardsSorcery
17 cardsInstant
19 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Apex Altisaur + Wrathful Raptors + Savage Order: early two-card combo, for four mana or less
- Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
- Poetic Ingenuity + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 5
- Apex Altisaur + Wrathful Raptors + Savage Order — Bracket 4, early two-card combo, for four mana or less
- Aggravated Assault + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Poetic Ingenuity + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Polyraptor + Marauding Raptor — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature82
Dinosaur51
Druid11
Human11
Elf9
Elder6
Avatar3
Shapeshifter3
Ape2
Beast2
Cleric2
Dragon2
Shaman2
Soldier2
Spirit2
Turtle2
Bird1
Citizen1
Goblin1
God1
Golem1
Halfling1
Hero1
Monk1
Phyrexian1
Plant1
Scout1
Siege1
Sorcerer1
Spider1
Vampire1
Changeling3
Party2
Land57
Nonbasic48
Basic9
Forest12
Mountain7
Plains6
Desert1
Druid1
Elf1
Sorcery26
Arcane1
Instant25
Enchantment20
Aura2
God1
Saga1
Artifact10
Golem1
Human1
Soldier1
Battle1
Dinosaur1
Siege1
Planeswalker1
Domri1
Legends24
Historic32
LAND PROBABILITY
56 LANDS · 210 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.5%
TURN 560.9%
TURN 681.6%
TURN 792.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, for four mana or lessDestroy all creatures opponents controlNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Destroy all creatures opponents controlNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite creature ETBInfinitely powerful creature until end of turn
Destroy all creatures opponents controlNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Destroy all creatures opponents controlNear-infinite damage