COMMANDER · DECK
Why Have Friends When You Could Draw Cards
2016-11-26
ONLY 99 CARDSNO COMMANDER
DECK $
$334.78
MYTHIC
4
RARE
31
UNCOMMON
17
COMMON
47
MAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
4 cardsInstant
24 cardsLand
3 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·34 CARDS·$253.84
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Planeswalker
1 cardsCreature
8 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
3 cardsInstant
11 cardsLand
2 cardsCURVE
COLOR
TYPES
Land38
Nonbasic2
Basic36
Island36
Instant24
Arcane1
Creature20
Wizard16
Human14
Artificer1
Eldrazi1
Elemental1
Horror1
Illusion1
Incarnation1
Insect1
Merfolk1
Vedalken1
Party16
Artifact10
Artificer1
Vedalken1
Wizard1
Enchantment4
Sorcery4
Planeswalker1
Jace1
Legends8
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count