MetaMox
COMMANDER · DECK

Revenge of the Dorks

Bracket 4 · Optimized
@Chupool · 2026-09-16
DECK $
$118.12
MYTHIC
4
RARE
34
UNCOMMON
20
COMMON
42
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

37 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

2 cards

Sorcery

14 cards

Instant

8 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Raggadragga, Goreguts Boss + Temur Sabertooth + Heronblade Elite: early arguably two-card combo, with no mana to spend
  • Raggadragga, Goreguts Boss + Temur Sabertooth + Marwyn, the Nurturer: early arguably two-card combo, with no mana to spend
  • Raggadragga, Goreguts Boss + Temur Sabertooth + Viridian Joiner: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
001012321432435136+
COLOR
R: 27.5 pipsG: 69.5 pipsC: 125 pips
TYPES
Creature38
Elf15
Druid13
Boar3
Elemental3
Human3
Golem2
Phyrexian2
Plant2
Scout2
Adventure1
Avatar1
Beast1
Bird1
Cat1
Elephant1
Elk1
Hydra1
Lizard1
Mutant1
Myr1
Raccoon1
Shaman1
Sphinx1
Spider1
Spirit1
Treefolk1
Warrior1
Party1
Land34
Nonbasic3
Basic31
Forest21
Mountain12
Sorcery15
Adventure1
Elemental1
Raccoon1
Instant8
Artifact6
Golem2
Myr1
Phyrexian1
Sphinx1
Enchantment4
Boar1
Planeswalker1
Garruk1
Legends8
Historic14
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite ETBInfinite LTBInfinitely large creature until end of turnInfinite storm countInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinking of some creaturesInfinite ETBInfinite green manaInfinite LTBInfinitely large creature until end of turnInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinking of some creaturesInfinite ETBInfinite green manaInfinite LTBInfinitely large creature until end of turnInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite ETBInfinite LTBInfinitely large creature until end of turnInfinite storm countInfinite blinking
Bracket 2 · arguably two-card combo, for six mana or lessInfinite colored manaInfinite damageInfinitely large creatures you control until end of turnInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinitely large creatures you control until end of turnInfinite magecraft triggersInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature tokensInfinite ETBInfinite green manaInfinitely large creatures you control until end of turnInfinite storm count
Group
Color
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