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COMMANDER · DECK

Silas Renn And Thrasios Combo

Bracket 4 · Optimized
2016-10-30
ONLY 99 CARDSNO COMMANDER
DECK $
$1,495.94
MYTHIC
7
RARE
37
UNCOMMON
36
COMMON
20
MAIN99 CARDS

Creature

12 cards

Enchantment

9 cards

Artifact

17 cards

Sorcery

6 cards

Instant

18 cards

Land

31 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·56 CARDS·$1,183.06
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Creature

9 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

5 cards

Instant

10 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
  • Pili-Pala + Grand Architect: early two-card combo, for four mana or less
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • and 6 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 9
CURVE
00111212193444536+
COLOR
U: 44 pipsB: 12 pipsG: 10 pipsC: 99 pips
TYPES
Land37
Nonbasic28
Basic9
Island8
Swamp5
Forest4
Artifact19
Bird1
Equipment1
Scarecrow1
Instant18
Creature12
Human4
Wizard3
Artificer2
Illusion2
Vedalken2
Bird1
Merfolk1
Scarecrow1
Shaman1
Spirit1
Party3
Enchantment9
Aura6
Sorcery6
Legends2
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite mana artifacts you control can produceInfinite mana permanents you control can produceInfinite untap of artifacts you control
Infinite colored manaInfinite untap of artifacts and creatures
Bracket 4 · mass land denialInfinite storm countInfinite blue manaInfinite magecraft triggersInfinite mana permanents you control can produceReturn any number of permanents to their owner's hand during each of your turnsLockMass Land Denial
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
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