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COMMANDER · DECK

Scion Of The Hurmit Dragon

Bracket 4 · Optimized
2016-02-12
ONLY 99 CARDSNO COMMANDER
DECK $
$3,362.12
MYTHIC
8
RARE
66
UNCOMMON
18
COMMON
8
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

23 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

13 cards

Instant

16 cards

Land

36 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·65 CARDS·$2,677.93
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Creature

15 cards

Enchantment

3 cards

Artifact

5 cards

Sorcery

10 cards

Instant

11 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Fatestitcher: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
2013110211311465106+
COLOR
W: 15 pipsU: 27 pipsB: 19 pipsR: 14 pipsG: 15 pipsC: 111 pips
TYPES
Land36
Nonbasic36
Plains8
Mountain6
Swamp6
Forest5
Island5
Creature23
Dragon9
Human5
Wizard4
Elder3
Shaman3
Zombie3
Elf2
Druid1
Elemental1
Goblin1
Illusion1
Incarnation1
Phyrexian1
Scout1
Warrior1
Party5
Instant16
Sorcery13
Artifact8
Dragon1
Phyrexian1
Enchantment4
Aura1
Legends9
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite death triggersInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Group
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