COMMANDER · DECK
Ruric Thar
Bracket 3 · Upgraded2016-09-18
ONLY 99 CARDSNO COMMANDER
DECK $
$255.98
MYTHIC
17
RARE
41
UNCOMMON
15
COMMON
27
POTENTIAL COMMANDERS6 OPTIONS
Ruric Thar, the Unbowed·Atarka, World Render·Dragonlord Atarka·Mina and Denn, Wildborn·Omnath, Locus of Rage·Xenagos, God of Revels
Creature
6 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
51 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
1 cardsLand
21 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·27 CARDS·$183.31
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Planeswalker
1 cardsCreature
18 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
1 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature51
Elf9
Beast7
Elemental6
Dragon5
Druid5
Shaman5
Human4
Eldrazi3
Ally2
Golem2
Scout2
Spirit2
Angel1
Bird1
Boar1
Dinosaur1
Elder1
Elephant1
Elk1
God1
Hydra1
Insect1
Ooze1
Phyrexian1
Plant1
Praetor1
Snake1
Treefolk1
Warrior1
Werewolf1
Party1
Land36
Nonbasic19
Basic17
Forest15
Mountain6
Artifact8
Golem2
Angel1
Elk1
Enchantment7
Boar1
God1
Planeswalker2
Garruk1
Xenagos1
Sorcery1
Legends10
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce