MetaMox
COMMANDER · DECK

Win Magic Lose Friends 1

Bracket 4 · Optimized
2016-03-18
113 CARDS (LIMIT 100)NO COMMANDER
DECK $
$773.94
MYTHIC
18
RARE
45
UNCOMMON
24
COMMON
26
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
NAMECOSTPRICE
MAIN113 CARDS

Planeswalker

4 cards

Creature

13 cards

Enchantment

6 cards

Artifact

25 cards

Sorcery

13 cards

Instant

14 cards

Land

27 cards
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
MONEY CARDS·61 CARDS·$604.66
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Planeswalker

4 cards

Creature

9 cards

Enchantment

4 cards

Artifact

19 cards

Sorcery

8 cards

Instant

6 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • Merieke Ri Berit + Intruder Alarm: locks the table
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
0071102243104105146+
COLOR
W: 22 pipsU: 55 pipsB: 13 pipsC: 190 pips
TYPES
Land38
Nonbasic24
Basic14
Island7
Swamp7
Plains6
Artifact33
Equipment7
Phyrexian2
Sphinx2
Book1
Knight1
Shapeshifter1
Soldier1
Vedalken1
Wurm1
Instant14
Creature13
Phyrexian2
Sphinx2
Wizard2
Artificer1
Avatar1
Human1
Illusion1
Knight1
Kor1
Merfolk1
Rogue1
Shapeshifter1
Soldier1
Spirit1
Vedalken1
Wurm1
Outlaws1
Party3
Sorcery13
Enchantment6
Aura2
Planeswalker4
Tezzeret2
Tamiyo1
Venser1
Legends10
Historic42
LAND PROBABILITY
38 LANDS · 113 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.6%
TURN 546.4%
TURN 669.0%
TURN 783.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · locks the tableDestroy any creature whenever a creature enters the battlefieldLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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