MetaMox
COMMANDER · DECK

Selvala big boys

Bracket 4 · Optimized
2020-04-13
DECK $
$531.44
MYTHIC
12
RARE
33
UNCOMMON
20
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

10 cards

Sorcery

12 cards

Instant

7 cards

Land

6 cards
MONEY CARDS·53 CARDS·$402.40
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Creature

18 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

10 cards

Instant

5 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Staff of Domination + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • Umbral Mantle + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • Sword of the Paruns + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
007114217310455146+
COLOR
G: 101 pipsC: 159 pips
TYPES
Land32
Nonbasic5
Basic27
Forest27
Creature29
Dinosaur5
Elf4
Human3
Hydra3
Druid2
Elemental2
God2
Snake2
Wurm2
Avatar1
Bear1
Bird1
Boar1
Elder1
Goat1
Incarnation1
Insect1
Knight1
Plant1
Scout1
Spirit1
Warlock1
Warrior1
Outlaws1
Party1
Enchantment12
Aura5
Boar1
God1
Treefolk1
Sorcery12
Artifact10
Equipment4
Instant7
Legends11
Historic20
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Group
Color
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