COMMANDER · DECK
build me up, buttercup
Bracket 4 · Optimized@geegeegeemiggy · 2026-10-04
DECK $
$9,752.93
MYTHIC
30
RARE
53
UNCOMMON
6
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
33 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
3 cardsInstant
17 cardsLand
28 cardsMONEY CARDS·88 CARDS·$7,797.82
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Planeswalker
3 cardsCreature
29 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
3 cardsInstant
17 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Sakashima of a Thousand Faces + Ioreth of the Healing House: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Sakashima of a Thousand Faces + Ioreth of the Healing House — Bracket 3, early arguably two-card combo, with no mana to spend
- Marvin, Murderous Mimic + Ioreth of the Healing House — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature34
Human13
Elf6
Druid5
Soldier4
Wizard4
Bird2
Cleric2
God2
Halfling2
Rogue2
Shaman2
Spirit2
Warrior2
Ape1
Badger1
Cat1
Citizen1
Goblin1
Hero1
Merfolk1
Mole1
Monk1
Monkey1
Noble1
Pirate1
Scout1
Toy1
Treefolk1
Unicorn1
Outlaws3
Party10
Land28
Nonbasic23
Basic5
Mountain5
Plains5
Forest4
Island4
Swamp3
Instant17
Artifact13
Human1
Soldier1
Toy1
Enchantment6
God2
Aura1
Planeswalker3
Karn1
Teferi1
Tyvar1
Sorcery3
Legends31
Historic39
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite blinkingInfinite ETBInfinite LTBInfinite colored manaInfinite colorless manaInfinite card drawInfinite draw triggersInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite green manaInfinite mana permanents you control can produce
Infinite creature LTBInfinite creature ETBInfinite blinkingInfinite mana of colors among permanents you controlInfinite mana permanents you control can produce
Infinite creature LTBInfinite creature ETB
Infinite creature LTBInfinite creature ETBInfinite blinkingInfinite mana of colors among permanents you controlInfinite mana permanents you control can produce
Infinite creature ETBInfinite creature LTBInfinite blinkingInfinite green manaInfinite landfall triggersInfinite mana lands you control can produce
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite blinkingInfinite mana permanents you control can produce
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite blinking