COMMANDER · DECK
Alternate Win Conditions
2015-01-19
NO COMMANDER
DECK $
$213.50
MYTHIC
10
RARE
38
UNCOMMON
24
COMMON
27
MAIN100 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
15 cardsArtifact
9 cardsSorcery
9 cardsInstant
7 cardsLand
40 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·41 CARDS·$155.42
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Creature
12 cardsEnchantment
11 cardsArtifact
3 cardsSorcery
5 cardsInstant
3 cardsLand
7 cardsCURVE
COLOR
TYPES
Land40
Nonbasic30
Basic10
Gate10
Forest2
Island2
Mountain2
Plains2
Swamp2
Creature19
Human5
Angel2
Construct2
Merfolk2
Rogue2
Shapeshifter2
Wizard2
Advisor1
Beast1
Bringer1
Cat1
Dragon1
Golem1
Juggernaut1
Phyrexian1
Plant1
Spirit1
Wall1
Outlaws2
Party4
Enchantment15
Aura2
Artifact14
Construct2
Angel1
Golem1
Juggernaut1
Phyrexian1
Sorcery9
Instant7
Planeswalker1
Vraska1
Legends2
Historic16
LAND PROBABILITY
40 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.6%
TURN 533.5%
TURN 654.9%
TURN 772.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Win the game
Exile your libraryWin the game
Target player loses the game
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Near-infinite lifegainWin the game at the beginning of your next upkeep
Near-infinite self-millWin the game at the beginning of your next upkeep
Win the game
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep