COMMANDER · DECK
The (Maze's) end of good deckbuilding
No bracket · Banned2020-05-26
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$682.21
MYTHIC
7
RARE
55
UNCOMMON
14
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
16 cardsArtifact
9 cardsSorcery
16 cardsInstant
5 cardsLand
35 cardsMONEY CARDS·54 CARDS·$535.46
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Planeswalker
1 cardsCreature
7 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
8 cardsInstant
4 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Glacial Chasm + Ghirapur Orrery + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Ramunap Excavator — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land39
Nonbasic30
Basic9
Gate11
Forest7
Island6
Plains6
Mountain4
Swamp4
Enchantment16
Sorcery16
Creature15
Elf4
Scout3
Human2
Cleric1
Construct1
Druid1
Elemental1
Elk1
Knight1
Merfolk1
Plant1
Shaman1
Sliver1
Snake1
Soldier1
Spirit1
Wall1
Warrior1
Party2
Artifact11
Book1
Construct1
Scout1
Instant5
Planeswalker1
Kiora1
Legends8
Historic18
LAND PROBABILITY
39 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.4%
TURN 657.2%
TURN 774.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game