COMMANDER Β· DECK
π―π΅Jin's Vengeanceβ©οΈ
@Grumpywolf Β· 2025-08-21
ILLEGAL: 1 CARD
DECK $
$5,948.51
MYTHIC
51
RARE
164
UNCOMMON
48
COMMON
28
COMMAND1 CARD
Creature
1 cardsNAMECOSTPRICE
MAIN99 CARDS
Creature
25 cardsNAMECOSTPRICE
Enchantment
6 cardsArtifact
18 cardsNAMECOSTPRICE
Sorcery
2 cardsInstant
14 cardsNAMECOSTPRICE
Land
34 cardsNAMECOSTPRICE
MAYBE191 CARDS
Creature
65 cardsNAMECOSTPRICE
Enchantment
26 cardsNAMECOSTPRICE
Artifact
45 cardsNAMECOSTPRICE
Sorcery
13 cardsNAMECOSTPRICE
Instant
26 cardsNAMECOSTPRICE
Land
16 cardsNAMECOSTPRICE
MONEY CARDSΒ·233 CARDSΒ·$4,739.10
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Creature
71 cardsNAMECOSTPRICE
Enchantment
25 cardsNAMECOSTPRICE
Artifact
51 cardsNAMECOSTPRICE
Sorcery
8 cardsInstant
36 cardsNAMECOSTPRICE
Land
42 cardsNAMECOSTPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic34
Plains7
Island6
Swamp6
Gate1
Planet1
Saga1
Urza's1
Creature26
Human14
Rogue4
Artificer2
Assassin2
Demon2
Soldier2
Bard1
Bird1
Cleric1
Dragon1
Equipment1
Frog1
God1
Illusion1
Knight1
Kor1
Mercenary1
Monk1
Mutant1
Ninja1
Octopus1
Phyrexian1
Robot1
Samurai1
Scout1
Shapeshifter1
Skeleton1
Sphinx1
Spirit1
Tiefling1
Vampire1
Zombie1
Outlaws7
Party5
Artifact21
Equipment13
Adventure1
God1
Human1
Robot1
Soldier1
Instant16
Adventure1
Arcane1
Equipment1
Enchantment7
Aura3
Saga1
Urza's1
Sorcery3
Legends32
Historic45
LAND PROBABILITY
34 LANDS Β· 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
Β
Β
Β
Β
Β
Β
Β
COMBOS14 COMBOS
Target opponent loses the gameInfinite lifeloss for target opponent
Near-infinite lifeloss for target opponentTarget opponent loses the game
Target opponent loses the gameInfinite lifeloss for target opponent
Each opponent loses the game
Infinite lifeloss for target opponentTarget opponent loses the game
Target opponent loses the game
Each opponent loses the game
Each opponent loses the gameInfinite lifeloss
Each opponent loses the gameInfinite lifeloss
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
LockPrevent all damage that would be dealt to youYou have protection from everything
Target opponent loses the gameInfinite lifeloss for target opponent
Group
Color
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