COMMANDER · DECK
Cat Mommy Got Claws
Bracket 4 · Optimized@Aetraxos · 2025-08-19
DECK $
$7,182.39
MYTHIC
20
RARE
61
UNCOMMON
8
COMMON
11
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
19 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
8 cardsInstant
25 cardsLand
27 cardsMONEY CARDS·89 CARDS·$5,743.58
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Planeswalker
1 cardCreature
17 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
7 cardsInstant
21 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
- Tainted Pact + Laboratory Maniac: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
- Tainted Pact + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
19 banned cards
BANNED · 19
CEDH
Reads as cEDH
- 18 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 23 cards not in the pool
BANNED · 7
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island4
Plains4
Swamp4
Instant25
Trap1
Creature20
Human8
Wizard4
Rogue3
Soldier3
Cat2
Faerie2
Scout2
Archer1
Beast1
Cleric1
Frog1
Halfling1
Horror1
Illusion1
Kraken1
Merfolk1
Noble1
Orc1
Otter1
Phyrexian1
Praetor1
Ranger1
Warlock1
Outlaws4
Party8
Artifact13
Equipment1
Human1
Soldier1
Sorcery8
Enchantment7
Aura3
Planeswalker1
Teferi1
Legends11
Historic22
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Near-infinite artifact ETBNear-infinite artifact LTBInfinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
+ 93 CARDS NOT IN PRECON
+ Ad Nauseam+ An Offer You Can't Refuse+ Ancient Tomb+ Arid Mesa+ Banishing Knack+ Blind Obedience+ Bloodstained Mire+ Chrome Mox+ City of Brass+ Cryptic Coat+ Curiosity+ Dark Ritual+ Delney, Streetwise Lookout+ Demonic Tutor+ Dismember+ Displacer Kitten+ Dovin's Veto+ Esper Sentinel+ Faerie Mastermind+ Fierce Guardianship+ Flooded Strand+ Flusterstorm+ Force of Negation+ Force of Will+ Gemstone Caverns+ Godless Shrine+ Grand Abolisher+ Grim Monolith+ Hallowed Fountain+ Hullbreaker Horror+ Imperial Seal+ Into the Flood Maw+ Laboratory Maniac+ Lotho, Corrupt Shirriff+ Lotus Petal+ Mana Confluence+ Mana Drain+ Mana Vault+ Marsh Flats+ Mental Misstep+ Mindbreak Trap+ Mistrise Village+ Misty Rainforest+ Mnemonic Betrayal+ Morphic Pool+ Mox Diamond+ Mox Opal+ Mystic Remora+ Mystical Tutor+ Narset's Reversal+ Ophidian Eye+ Opposition Agent+ Orcish Bowmasters+ Otawara, Soaring City+ Pact of Negation+ Permission Denied+ Polluted Delta+ Pollywog Prodigy+ Praetor's Grasp+ Ranger-Captain of Eos+ Reanimate+ Recruiter of the Guard+ Retraction Helix+ Rhystic Study+ Saw in Half+ Scalding Tarn+ Scrubland+ Sea of Clouds+ Sensei's Divining Top+ Sevinne's Reclamation+ Sheoldred, the Apocalypse+ Sigil of Sleep+ Silence+ Smothering Tithe+ Spark Double+ Swan Song+ Tainted Pact+ Takenuma, Abandoned Mire+ Talion, the Kindly Lord+ Tandem Lookout+ Teferi, Time Raveler+ Thassa's Oracle+ The One Ring+ Toxic Deluge+ Tundra+ Underground Sea+ Valley Floodcaller+ Vampiric Tutor+ Vault of Champions+ Verdant Catacombs+ Watery Grave+ Windswept Heath+ Yawgmoth's Will
- 85 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Arcane Sanctum- Archaeomancer's Map- Archmage Emeritus- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Authority of the Consuls- Baleful Strix- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Darkwater Catacombs- Demolition Field- Desolate Mire- Dig Through Time- Drowned Catacomb- Emet-Selch of the Third Seat- Estinien Varlineau- Evolving Wilds- Exotic Orchard- Exsanguinate- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Fetid Heath- Final Judgment- G'raha Tia, Scion Reborn- Glacial Fortress- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Island- Isolated Chapel- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Observed Stasis- Papalymo Totolymo- Path of Ancestry- Plains- Port Town- Prairie Stream- Propaganda- Reaper's Scythe- Relic of Legends- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Skycloud Expanse- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunken Ruins- Sunlit Marsh- Swamp- Swords to Plowshares- Syphon Mind- Talisman of Hierarchy- Talisman of Progress- Tataru Taru- Temple of the False God- Thancred Waters- Thought Vessel- Tome of Legends- Torrential Gearhulk- Transpose- Urianger Augurelt- Vindicate- Void Rend- White Auracite
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