COMMANDER · DECK
[cEDH] Y’shtola Ctrl Alt Del
Bracket 4 · Optimized@Prezmetheus · 2025-03-11
DECK $
$8,103.83
MYTHIC
38
RARE
147
UNCOMMON
23
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
4 cardsInstant
26 cardsLand
27 cardsSIDEBOARD30 CARDS
Creature
8 cardsEnchantment
4 cardsArtifact
1 cardsSorcery
5 cardsInstant
12 cardsMAYBE99 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
12 cardsInstant
31 cardsLand
19 cardsMONEY CARDS·158 CARDS·$6,515.78
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Planeswalker
3 cardsCreature
33 cardsEnchantment
16 cardsArtifact
14 cardsSorcery
12 cardsInstant
43 cardsLand
37 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 22 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
- Tidespout Tyrant + Mana Vault — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Flare of Fortitude — Bracket 3, two-card combo, for six mana or less
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island4
Plains4
Swamp4
Town1
Instant26
Trap1
Creature20
Human8
Rogue4
Wizard3
Cat2
Cleric2
Faerie2
Halfling2
Merfolk2
Noble2
Scout2
Advisor1
Ally1
Archer1
Beast1
Bird1
Dwarf1
Orc1
Phyrexian1
Praetor1
Soldier1
Spirit1
Warlock1
Outlaws5
Party9
Artifact15
Equipment1
Human1
Soldier1
Enchantment8
Aura2
Sorcery4
Planeswalker1
Teferi1
Legends21
Historic33
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS43 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite LTBInfinite ETBInfinite death triggersInfinite storm countInfinite creature tokensInfinite magecraft triggers
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Infinite self-discard triggersNear-infinite ETBInfinite draw triggersInfinite lootingNear-infinite storm countNear-infinite LTBNear-infinite mana lands you control can produceNear-infinite magecraft triggersNear-infinite black manaNear-infinite untap of lands you control
Infinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Infinite black manaInfinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite magecraft triggers
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Near-infinite artifact ETBNear-infinite artifact LTBInfinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Infinite storm count
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
+ 122 CARDS NOT IN PRECON
+ Ad Nauseam+ An Offer You Can't Refuse+ Ancient Tomb+ Angel's Grace+ Archivist of Oghma+ Basalt Monolith+ Beseech the Mirror+ Black Mage's Rod+ Black Market Connections+ Bloodchief Ascension+ Bloodstained Mire+ Borne Upon a Wind+ Cabal Ritual+ Chain of Vapor+ Chrome Mox+ City of Brass+ City of Traitors+ Copy Enchantment+ Curiosity+ Cursed Totem+ Cyclonic Rift+ Dark Ritual+ Deadly Rollick+ Delney, Streetwise Lookout+ Demonic Consultation+ Demonic Tutor+ Dismember+ Displacer Kitten+ Drannith Magistrate+ Eiganjo, Seat of the Empire+ Enlightened Tutor+ Entomb+ Esper Sentinel+ Faerie Mastermind+ Fierce Guardianship+ Flare of Denial+ Flare of Fortitude+ Flooded Strand+ Flusterstorm+ Force of Despair+ Force of Negation+ Force of Will+ Frantic Search+ Gemstone Caverns+ Gifts Ungiven+ Gitaxian Probe+ Godless Shrine+ Grand Abolisher+ Grim Monolith+ Hall of Heliod's Generosity+ Hallowed Fountain+ Imperial Seal+ Into the Flood Maw+ Intuition+ Kambal, Consul of Allocation+ Lim-Dûl's Vault+ Lotho, Corrupt Shirriff+ Lotus Petal+ Mai, Scornful Striker+ Mana Confluence+ Mana Vault+ Marsh Flats+ Mental Misstep+ Minamo, School at Water's Edge+ Mindbreak Trap+ Mirrormade+ Misdirection+ Mistrise Village+ Misty Rainforest+ Mockingbird+ Mox Amber+ Mox Diamond+ Mox Opal+ Mystic Remora+ Mystical Tutor+ Necropotence+ Notion Thief+ Open the Armory+ Ophidian Eye+ Opposition Agent+ Orcish Bowmasters+ Otawara, Soaring City+ Pact of Negation+ Permission Denied+ Polluted Delta+ Pollywog Prodigy+ Ranger-Captain of Eos+ Reanimate+ Rhystic Study+ Roaming Throne+ Scalding Tarn+ Scrubland+ Sevinne's Reclamation+ Sheoldred, the Apocalypse+ Sigil of Sleep+ Silence+ Smothering Tithe+ Starting Town+ Submerge+ Surgical Extraction+ Swan Song+ Sygg, River Cutthroat+ Tainted Pact+ Takenuma, Abandoned Mire+ Talion, the Kindly Lord+ Tandem Lookout+ Tarnished Citadel+ Teferi, Time Raveler+ Thassa's Oracle+ The One Ring+ Toxic Deluge+ Trouble in Pairs+ Tundra+ Underground Sea+ Urborg, Tomb of Yawgmoth+ Valley Floodcaller+ Vampiric Tutor+ Vnwxt, Verbose Host+ Voice of Victory+ Wan Shi Tong, Librarian+ Watery Grave+ Windfall
- 84 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Arcane Sanctum- Archaeomancer's Map- Archmage Emeritus- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Authority of the Consuls- Baleful Strix- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Darkwater Catacombs- Demolition Field- Desolate Mire- Dig Through Time- Drowned Catacomb- Emet-Selch of the Third Seat- Estinien Varlineau- Evolving Wilds- Exotic Orchard- Exsanguinate- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Fetid Heath- Final Judgment- G'raha Tia, Scion Reborn- Glacial Fortress- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Island- Isolated Chapel- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Observed Stasis- Path of Ancestry- Plains- Port Town- Prairie Stream- Propaganda- Reaper's Scythe- Relic of Legends- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Skycloud Expanse- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunken Ruins- Sunlit Marsh- Swamp- Swords to Plowshares- Syphon Mind- Talisman of Hierarchy- Tataru Taru- Temple of the False God- Thancred Waters- Thought Vessel- Tome of Legends- Torrential Gearhulk- Transpose- Underground River- Urianger Augurelt- Vindicate- Void Rend- White Auracite