COMMANDER · DECK
Y'shtola Control
Bracket 4 · Optimized@Thyrus · 2025-07-09
DECK $
$2,903.57
MYTHIC
27
RARE
134
UNCOMMON
39
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
10 cardsInstant
20 cardsLand
32 cardsMAYBE122 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
15 cardsArtifact
15 cardsSorcery
19 cardsInstant
40 cardsLand
13 cardsMONEY CARDS·159 CARDS·$2,307.89
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Planeswalker
1 cardsCreature
25 cardsEnchantment
21 cardsArtifact
18 cardsSorcery
20 cardsInstant
43 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Panoptic Mirror + Nexus of Fate: infinite extra turns
- Panoptic Mirror + Temporal Manipulation: infinite extra turns
- Panoptic Mirror + Time Warp: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Panoptic Mirror + Nexus of Fate — Bracket 4, infinite extra turns
- Panoptic Mirror + Temporal Manipulation — Bracket 4, infinite extra turns
- Panoptic Mirror + Time Warp — Bracket 4, infinite extra turns
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Island7
Plains6
Swamp6
Human1
Town1
Warlock1
Instant23
Artifact14
Equipment1
Golem1
Horror1
Human1
Phyrexian1
Soldier1
Creature13
Human6
Dwarf2
Phyrexian2
Rogue2
Scout2
Warlock2
Advisor1
Cat1
Golem1
Halfling1
Horror1
Mutant1
Praetor1
Shapeshifter1
Soldier1
Wizard1
Outlaws4
Party3
Enchantment11
Aura3
Sorcery10
Lesson1
Legends11
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
+ 76 CARDS NOT IN PRECON
+ An Offer You Can't Refuse+ Avatar's Wrath+ Bender's Waterskin+ Beseech the Mirror+ Black Market Connections+ Bloodchief Ascension+ Bloodstained Mire+ City of Brass+ Curiosity+ Dark Ritual+ Deadly Rollick+ Decorum Dissertation+ Delney, Streetwise Lookout+ Dismember+ Esper Sentinel+ Fell the Profane // Fell Mire+ Fellwar Stone+ Fierce Guardianship+ Flawless Maneuver+ Flooded Strand+ Floodfarm Verge+ Force of Negation+ Force of Will+ Frantic Search+ Ghostly Prison+ Gloomlake Verge+ Godless Shrine+ Grasp of Fate+ Grim Tutor+ Hallowed Fountain+ Helm of the Ghastlord+ Idyllic Tutor+ Irma, Part-Time Mutant+ Lim-Dûl's Vault+ Lotho, Corrupt Shirriff+ Mana Confluence+ Mana Drain+ Marsh Flats+ Meticulous Archive+ Misdirection+ Misty Rainforest+ Mithril Coat+ Morphic Pool+ Mox Amber+ Ophidian Eye+ Otawara, Soaring City+ Plaza of Heroes+ Polluted Delta+ Quantum Misalignment+ Raffine's Tower+ Reliquary Tower+ Restoration Magic+ Sakashima the Impostor+ Sea of Clouds+ Sheoldred, the Apocalypse+ Silent Clearing+ Sink into Stupor // Soporific Springs+ Slaughter the Strong+ Smothering Tithe+ Solitary Confinement+ Soul Shatter+ Spellskite+ Starfall Invocation+ Starting Town+ Swan Song+ Tandem Lookout+ Toxic Deluge+ Trouble in Pairs+ Undercity Sewers+ Unstable Glyphbridge // Sandswirl Wanderglyph+ Unwind+ Vault of Champions+ Verdant Catacombs+ Waterlogged Teachings // Inundated Archive+ Watery Grave+ Witch Enchanter // Witch-Blessed Meadow
- 72 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Arcane Sanctum- Archaeomancer's Map- Archmage Emeritus- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Authority of the Consuls- Baleful Strix- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Darkwater Catacombs- Demolition Field- Desolate Mire- Drowned Catacomb- Emet-Selch of the Third Seat- Estinien Varlineau- Evolving Wilds- Exsanguinate- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Fetid Heath- Final Judgment- G'raha Tia, Scion Reborn- Glacial Fortress- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Isolated Chapel- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Observed Stasis- Path of Ancestry- Port Town- Prairie Stream- Reaper's Scythe- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Skycloud Expanse- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunken Ruins- Sunlit Marsh- Syphon Mind- Temple of the False God- Thancred Waters- Tome of Legends- Torrential Gearhulk- Transpose- Underground River- Urianger Augurelt- Vindicate- White Auracite