COMMANDER · DECK
Y'shtola - Esper Adrenaline (cEDH)
Bracket 4 · Optimized@Brokenhalo1910 · 2025-03-17
ILLEGAL: 1 CARD
DECK $
$8,124.87
MYTHIC
27
RARE
118
UNCOMMON
38
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
4 cardsInstant
23 cardsLand
33 cardsMAYBE111 CARDS
Planeswalker
3 cardsCreature
31 cardsEnchantment
10 cardsArtifact
17 cardsSorcery
15 cardsInstant
24 cardsLand
11 cardsMONEY CARDS·171 CARDS·$6,492.27
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Planeswalker
3 cardsCreature
42 cardsEnchantment
16 cardsArtifact
23 cardsSorcery
13 cardsInstant
36 cardsLand
38 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
- Professor Onyx + Chain of Smog: early two-card combo, for four mana or less
- and 23 more combos that bear on the bracket, listed below
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 26
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Professor Onyx + Chain of Smog — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Marauding Blight-Priest + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Epicure of Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Starscape Cleric — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Mana Vault — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Vito, Thorn of the Dusk Rose + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Flare of Fortitude — Bracket 3, two-card combo, for six mana or less
- Enduring Tenacity + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
- Leveler + Thassa's Oracle — Bracket 2, late two-card combo, for eight mana or less
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic30
Basic7
Island7
Plains6
Swamp6
Saga1
Urza's1
Instant23
Creature18
Cleric3
Vampire3
Advisor2
Cat2
Human2
Archer1
Bat1
Beast1
Bird1
Giant1
Glimmer1
God1
Golem1
Merfolk1
Octopus1
Orc1
Phyrexian1
Praetor1
Rogue1
Snake1
Soldier1
Thopter1
Warlock1
Wizard1
Outlaws2
Party5
Artifact14
Equipment1
Golem1
Human1
Soldier1
Thopter1
Enchantment9
Aura1
Glimmer1
God1
Saga1
Snake1
Urza's1
Sorcery4
Planeswalker1
Liliana1
Legends13
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS39 COMBOS
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Each opponent loses the game
Each opponent loses the game
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Infinite storm count
Infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · early two-card combo, for four mana or lessWin the game
+ 87 CARDS NOT IN PRECON
+ Aetherflux Reservoir+ Aetherize+ Ancient Tomb+ Archmage of Runes+ Arid Mesa+ Beacon of Immortality+ Bleachbone Verge+ Bloodstained Mire+ Bolas's Citadel+ Cabal Coffers+ Cabal Ritual+ City of Brass+ Counterspell+ Curiosity+ Cyclonic Rift+ Dark Ritual+ Deadly Rollick+ Decanter of Endless Water+ Demonic Tutor+ Disallow+ Dismember+ Enduring Tenacity+ Enlightened Tutor+ Epicure of Blood+ Esper Sentinel+ Exquisite Blood+ Felidar Sovereign+ Fierce Guardianship+ Flooded Strand+ Floodfarm Verge+ Force of Will+ Gloomlake Verge+ Godless Shrine+ Hallowed Fountain+ Heliod, Sun-Crowned+ Inkshield+ Kambal, Consul of Allocation+ Mana Confluence+ Mana Drain+ Marauding Blight-Priest+ Marsh Flats+ Minamo, School at Water's Edge+ Misty Rainforest+ Morphic Pool+ Mox Amber+ Mystical Tutor+ Obscura Charm+ Orcish Bowmasters+ Ornithopter of Paradise+ Otawara, Soaring City+ Peer into the Abyss+ Polluted Delta+ Professor Onyx+ Queza, Augur of Agonies+ Render Silent+ Rhystic Study+ Roaming Throne+ Sanguine Bond+ Scalding Tarn+ Scrubland+ Sea of Clouds+ Sheoldred, the Apocalypse+ Silent Clearing+ Smothering Tithe+ Snow-Covered Island+ Snow-Covered Plains+ Snow-Covered Swamp+ Starscape Cleric+ Stormscape Familiar+ Strix Serenade+ Summary Dismissal+ Swiftfoot Boots+ Sygg, River Cutthroat+ Teferi's Protection+ The One Ring+ Toxic Deluge+ Trouble in Pairs+ Tundra+ Underground Sea+ Urza's Saga+ Vampiric Tutor+ Vault of Champions+ Vedalken Orrery+ Verdant Catacombs+ Vito, Thorn of the Dusk Rose+ Watery Grave+ Windswept Heath
- 83 PRECON CARDS NOT IN DECK
- Alisaie Leveilleur- Alphinaud Leveilleur- Arcane Sanctum- Archaeomancer's Map- Archmage Emeritus- Ardbert, Warrior of Darkness- Ash Barrens- Astrologian's Planisphere- Authority of the Consuls- Baleful Strix- Bastion of Remembrance- Blue Mage's Cane- Champions from Beyond- Choked Estuary- Circle of Power- Cleansing Nova- Contaminated Aquifer- Coveted Jewel- Crux of Fate- Cut a Deal- Dancer's Chakrams- Darkwater Catacombs- Demolition Field- Desolate Mire- Dig Through Time- Drowned Catacomb- Emet-Selch of the Third Seat- Estinien Varlineau- Evolving Wilds- Exotic Orchard- Exsanguinate- Eye of Nidhogg- Fandaniel, Telophoroi Ascian- Fetid Heath- Final Judgment- G'raha Tia, Scion Reborn- Glacial Fortress- Hermes, Overseer of Elpis- Hildibrand Manderville- Hraesvelgr of the First Brood- Hypnotic Sprite- Idyllic Beachfront- Into the Story- Island- Isolated Chapel- Krile Baldesion- Lethal Scheme- Lingering Souls- Lyse Hext- Murderous Rider- Observed Stasis- Papalymo Totolymo- Path of Ancestry- Plains- Port Town- Prairie Stream- Propaganda- Reaper's Scythe- Relic of Legends- Rite of Replication- Sage's Nouliths- Scavenger Grounds- Shineshadow Snarl- Skycloud Expanse- Sublime Epiphany- Summon: Good King Mog XII- Sunken Hollow- Sunken Ruins- Sunlit Marsh- Swamp- Swords to Plowshares- Syphon Mind- Talisman of Hierarchy- Talisman of Progress- Tataru Taru- Temple of the False God- Thancred Waters- Tome of Legends- Torrential Gearhulk- Transpose- Underground River- Urianger Augurelt- White Auracite